Chromatic Decay

Now in development

Deadhead

A first-person space-trucking sim played from inside your own ship.

  • Every room aboard the hauler is walkable, and every lamp runs off the ship's power bus.
  • Lift-off isn't animated. You fly the hauler from the cockpit's own levers, in a true-scale orbital sim.
  • The planet is full size, and the flight screen reads your real height and speed.

Watch the in-engine footage

About a minute, from a walk through the hauler to orbit. Work in progress, made with Godot 4 and a C++ simulation core.

From the pilot's seat in orbit: the planet's curved horizon above the hauler's main console, its green flight screen reading 240 km.

Station ID

An independent game studio

Chromatic Decay is an independent game studio. Deadhead is our first game.

The name comes from analog video. When a tape wears out or a broadcast signal weakens, the chroma, the part of the picture that carries color, is the first thing to go. Colors bleed, drift and fade to gray. Our logo holds that moment still.

Press

Press kit

Screenshots, logos and the studio intro. You're welcome to use them when you cover Deadhead or Chromatic Decay.

  • Chromatic Decay logo in full color, for dark backgrounds

    Full logo for dark backgrounds

  • Chromatic Decay logo with dark lettering, for light backgrounds

    Version for light backgrounds

  • The C icon in one color

    Icon, in color and one-color versions

Contact

Get in touch

For press, business or anything else, email us.